Pf2e produce flame. Flaming Fusillade Focus 6. Pf2e produce flame

 
Flaming Fusillade Focus 6Pf2e produce flame  Protect Companion H: Shield your eidolon or minion from harm

Flame. Range: 10 feet. Scorching Ray is my go-to spell attack for using spellstrike. With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. While only a cantrip, this spell allows you to summon a small amount of flame in your hand and attack with it at range or hand-to-hand. By RAW, a spell cast at an invalid target fails. They probably should, but just in case, double check. Then, because you feel like it, you cast each of the Staff's Spell's once. Effects with the fire trait deal fire damage or either conjure or manipulate fire. You are not harmed by splash damage from amped produce flame. ago. • 4 yr. Heightened (9th) For the duration, you also gain a. A great utility spell, Produce Flame does exactly what it says. Fighter's are the only class start with Attack of Opportunity. Sun – Dazzling Flash: Excellent crowd control, and the fact that this scales to a 30-foot cone (more with Reach Spell) makes it even better. Depending in how long your campaign goes these are things you can consider. If you're a prepared caster, you can prepare a specific number. Outside of combat, sure, you spend 30 seconds, you have a fire. You get all the melee capabilities of Animal Form, but, if you’re built as a caster you can use the Fiery Body benefits to turn yourself into a Produce Flame machine gun. You're not a mortar, you're a weapons rack. So if you are winging it and ignoring stat blocks, you had better have a solid grasp of what numbers you need for the level of encounter you are going for. Just remember that there is only one "Spell Attack Roll" and any mention of range it just letting. Things being concealed from you more than 30ft away is not a major problem as Fireball doesn’t care about concealment. Description. The next granted spell you cast will be an ice spell. Every level at which you gain a Fighter feat, select one of the following feats. The sphere must be supported by a solid surface, such as a stone floor. Clinging Shadows Initiate gives you negative damage, reach, and grappling bonuses. You also gain the Fire Lung druid feat. The Flames Oracle can fully embrace their curse. Spells with the light descriptor counter suppress dark spells of lower level and vice versa. If it did there would be a specified radius and intensity, or at least a stated effect like that found in the faerie fire spell or the Revealing Stab feat, both of which would be devalued if slapping on real-world-logic-backed rules to persistent damage to make it reveal a harder. Fire. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Produce Flame for 7d4+5 (average 22). In PF2e they scale with you so at higher levels you can turn your lower level spell slots into support spells. Me and my group are heavy powergaming group and we like many are leaving DnD and trying PF2e for first time. Protect Companion H: Shield your eidolon or minion from harm. Gun Sword Item 1 Uncommon Combination Source Guns & Gears pg. You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. This is similar to something I am planning for our longterm campaign for PF2E. Diabolic Edict. Demon Hunter idea. One of the main 4e designers helped with PF2e's design, and it shows. Produce Flame +18 (6d4 +5 + 3d6 sneak attack; critical 12d4 + 10 + 6d6 sneak attack + 1d4 persistent fire) Shield Shocking Grasp +18 (2d12 + 3d6 sneak attack + 1d4 persistent damage; critical 4d12 + 6d6 sneak attack + 1d4 persistent damage) - can be heightened up to 3rd level, dealing more damageBuilding The Human Torch. Setting a house if fire with produce flame is gonna need a. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. 10d10+10 is more damage than 4d10+6. One of the motes of flame is glad to shoot through the flame and ignite the wolf's Pink fur. The sphere must be supported by a solid surface, such as a stone floor. are against fire immune monsters are you half-fucked. Whether inherited from ancestors or passed on by a random occult encounter, the Sorcerer 2e class is brimming with spellcasting potential. Thus, for example, Produce Flame, which does 1d4+Casting Mod damage at level 1, will, for a level 7 caster, be a level 4 cantrip, and do 4d4+casting Mod. Increase the persistent damage on a critical hit to 2d10. The first would make produce flame deal 6d4+11 +6 and 6d4 persistent damage on crits in addition to double damage. Most newcomers get recommended to start with the Archives of. See also in the Paizo forums - Are the Bless and Bane spells intended to be auras? The question is: what happens if the caster moves after casting the spell Bless?Does the effect follow the caster around (keeping. Root Reading: Learn about an area using. Flaming Fusillade Focus 6. Repelling Pulse and Telekinetic Haul, which all are just a variation of doing telekinetic stuff, or Produce Flame, Fireball, Burning Hands, etc. Properly loading the flamethrower in this way takes 1 minute. The announcement is new. Puff of Poison H: Exhale toxins to poison a foe. Does this feel like a Mook? Spell slots at all aren't the way to go. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. Gnoll. You materialize a flaming simulacrum of any common simple or martial weapon into the target's grasp. Conjuration Fire Magical. I'm very new to PF2E and I'm playing the Psychic class. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save. 9 system release. You imbue the Staff with 4 Charges. A well organized team can take advantage of this. PDFtoFoundry module - no more new APs being added. Their blades are heavy and they’re between 3 and 4 feet in length. When the trigger on a loaded flamethrower. Animal druid gives you the heal animal focus spell. Make a melee Strike with a weapon or unarmed attack. The initial damage changes to 1d10 fire damage (not adding your ability modifier) plus 1 fire splash damage. You are not harmed by splash damage from amped produce flame. So I've seen a lot of confusion here and elsewhere about what is coming out and when, so I thought I would collate all of the information we have together into one place here. Flaming fussilade allows you to cast produce flameas 1 action, giving you the opportunity to cast multiple spells per turn. Here is page with differences between pf2e and 5e. Any use of fire in this room (including alchemist’s fire and spells such as burning hands) risks setting the entire collection ablaze. You make a single check when you use it, and success or fail, that is your only attempt per enemy (as per demoralize). On a critical success, the target also takes 1 persistent acid damage. And they can get amped. Then, because you feel like it, you cast each of the Staff's Spell's once. This weapon is empowered by flickering flame. 1. Additionally, I change the black and white. 5 bonus damage on hit, base Barbarian's Rage is +2 dmg, and Dragon Instinct raises it to +4. They fight very much like a spellcaster, relying primarily on named features that scale very similarly to heightening spells. That's going to be ~+5 at that point. Level 2 Oracle Dedication for Flame Oracle which perhaps could give you the Produce Flame Cantrip though a GM could reasonably say its not divine. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. This rule element will scale based on the level of the item the rule is on instead, most useful for spell effects that heighten. In addition, there are Composite Impulses which combine two elements and require that you take multiple elements via Kinetic. All weapon and unarmed attacks by you. Source Core Rulebook pg. Going back to Magus example, a lot of people pick up Cleric archetype to do Domain Initiate for access to Fire Ray and another focus point. Introduction. After defending wizards in PF2E (especially at early levels) on several occasions on this subreddit, I've felt it necessary to make this guide. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). Produce Flame is a combination of the Cantrips Fire Bolt and Light. 5 average per spell level, Daze, Produce Flame, Ray of Frost) and slightly better than the 2d6 ones (Telekinetic Projectile), but those do all their damage up front and also have various buff/debuff riders you'd be forgoing. Perception +11. no2 3,645 15 39 Add a comment 1 Answer Sorted by: 12 Damage Depends on How you Cast a Spell Activating this spellheart uses the Cast a Spell activity, which requires that the user already has some form of spellcasting:Description. As for. Persistent damage doesn't produce any measurable amount of light. Shoot fireballs. When using produce flame as a melee attack, increase the damage dice of the initial damage (but not the persistent damage) from d4s to d6s. You're trained in Acrobatics. If you're fine with some kinda homebrew stuff I had a DM that let my take the elementalist class archetype on a flame Oracle. Either way, we're actually aiming at AC26 after we get our flank. They're starting up Quest for the Frozen Flame next week (Patreon $10 tier) and Gatewalkers sometime in the next few months. In this case Strategic Strike would apply to both targets. The rules in PF2e produce exactly the same progression as the three PF1e advancement tracks if you pick the right parameters. Trained Skill Acrobatics Granted Cantrip produce flame Revelation Spells initial: incendiary aura; advanced: whirling flames; greater: flaming fusillade Related Domains fire, sun Curse of Engulfing Flames Source Advanced Player's Guide pg. Read the Air: Pick up societal cues. One of the cantrips that received new design changes – Produce Flame is now heightened, as well as doing more damage on a critical hit. Produce flame can be enhanced significantly via fire buffing feats like Burn It! in ways that EA and other cantrips cannot be (yet). The Amp feature states that the cantrip "gains the amp effect". Although Produce Flame also produces a much smaller amount of light, since it's really more of an attack cantrip with a nifty light side effect rather. Flametech Heating, Victoria, British Columbia. I think pf2e is way too afraid of making stuff remotely good against higher level enemies. Every Upcoming PF2e Product. How does that work with splash damage? For example, suppose I'm a low-level goblin with the Burn It! feat, who really, really likes fire, and who has just come. It also makes Cold type seem much more appealing in that same context as well then. In addition to answering the querent, you also helped me a bit with your discussion on experience with the system. Make a spell attack roll. You can either 1- expend three charges, cast the spell. i. you also have to manage your # of actions in PF2E because they are a precious resource. The above will require 3 actions. And most of the time the 1st level spell will be Comp Languages or Longstrider. Because to me, single-target wise telekinetic projectile seems like the best cantrip, being able to deal three types of damage, targeting the same DC but dealing more damage than ray of frost and produce flame. So Acid Splash deals on average 23 damage at spell level 9 (with 5 persistent on a crit, and persistent damage lasts an average of 3. Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. Please take the time to read the Disclaimer section before. Produce Flame H: Kindle small flames to attack close or at range. You gain the wildfire order spell. The first would make produce flame deal 6d4+11 +6 and 6d4 persistent damage on crits in addition to double damage. Longswords can be one-edged or two‑edged swords. • 2 yr. A flickering flame appears in your hand. That Strike can be the Strike used by Swipe. The flame remains there for the duration and harms neither you nor your equipment. If you roll a natural 20, you apply persistent fire damage which can dramatically affect the total damage output. 2 - protection from monsters/energyGranted Spells: B. Puff of Poison and Produce Flame can also be quite good if they fit in, but they're the next choice. I think a big part of it for me is that pf2e is such a great game for character customization that I don't really want to play "a cleric". If you roll a natural 20, you apply persistent fire damage which can dramatically affect the total damage output. The damage type can't be changed using. Amoeba Swarms specifically have weakness 3 to fire, so letting your Wizard get off that Produce Flame, potentially critting, against a 9 AC, and triggering weakness alongside dealing damage is better than missing 60% of the time. Properly loading the flamethrower in this way takes 1 minute. RAW, the answer is no, you can’t. You wield this blade-like beam as if it were a scimitar. Produce Flame H: Kindle small flames to attack close or at range. PF2e doesn't include details on the material properties of ice, but if it did (like in PF1e it was the same hardness as cloth,. That said, the conducting rune itself is quite mediocre, so you may not get a lot of value out of it. Creation. Tangled Forest Stance makes every enemy roll to get away from you unless you allow it. Feast on the Fallen, Restore the Mind, Treat Wounds Addiction Suppressant, Antidote, Antiplague, Blood Booster, Body Recovery Kit, Celestial Peach, Contagion. The sphere must be supported by a solid surface, such as a stone floor. If you positively need it dead, use a focus point and it's d10s, with persistent burn after. Notifications Fork 1; Star 0. 2. His mage armor is flavored as literally covering himself is stone. However, Multiple Attack Penalty becomes a problem (unusual for. For Medicine checks Pg 248 holds for ending the persistent bleed. 76 2. Igni and Quen are Produce Flame and Shield, respectively. Once you add produce flame or whatever to it, it's considerably more damage. " Reply replySo, there are currently magic items for ammunition with 0-level spells and 1st-level spells. Flame Tongue (Greater) Item 17. As you've noted, feats that broadly increase elemental damage, such as Burn It! will work too. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core. For example, the Light spell gives twice the amount of light and 1 hour of duration, while Produce Flame only lasts 10 minutes. . Touch spells are not the same as melee attacks. And for flame oracle that is Incendiary Aura which makes a 10 foot aura that sets fire to enemies who takes fire damage. Although, that requires some mid level investment. But the new spell Falling Stars is a direct mechanical replacement for Meteor Swarm. Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon) + proficiency bonus + other bonuses + penalties. You fire a ray of heat and flame. GM in Training. AHHHHHHHHHHH!!!!! That actually won't work for the Magus as well as some would like. Fiery Body interactions Oscillating Wave. You create a sphere of flame in a square within range. 584 4. Psychic - Classes - Pathfinder 2e Nexus - DemiplaneYou light it on fire with nonmagical flames and use the control fire spell on them. Just like Clerics, Druids are full of utility. If you're doing something else, like cauterizing the wound with produce flame (ouch!), then you could do the DC 10 to end. In short; "You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. You blast an icy ray. Produce flame isn't a touch spell, it is a spell that produce an effect. The key will be building Johnny around his "Flame On" ability – which in this case will be the Kineticist impulse Furnace Form. Saving Throw basic Reflex. Technically yes but consider that your psi cantrips are produce flame and ray of frost. Luckily, it is very possible in Pathfinder 2e. Produce Flame H: Kindle small flames to attack close or at range. PF2E Automated Animations on spell variants. Each order of Hellknights is led by a powerful paravicar, a general. This way you. 5) at 60' range, compared to Produce. Source Advanced Player's Guide pg. Rangers spend a focus point to make their weapons deal +2 damage on one hit per turn, Rogue's sneak attack deals on average 3. You've missed both Attacks! Select one of them to apply the effects of. D&D 5e has put out Unearthed Arcana on the "Mystic" to mixed reviews causing them to drop it and put it in subclasses like Psi Knight and Soul Knife and a few feats. 5 Produce Flame. ago. Psychic also have produce flame which is pretty good too. On the other hand, the functionality of being able to easily set things aflame, and therefore create light, puts this cantrip in a more decent position than most. Any score 18+ only receives 1 point though. And they can get amped. So to do a normal weapon attack and Produce flame it would be something like this: One Action - Weapon Strike: Two Actions - Produce Flame at -5 as it is now the second attack. Produce Flame. Thus, for example, Produce Flame, which does 1d4+Casting Mod damage at level 1, will, for a level 7 caster, be a level 4 cantrip, and do 4d4+casting Mod. Think of it like being able to cast then attack with a bonus action; a lot of times in pf2e a caster can cast a spell with 2 actions then make an attack with the remaining one. Combined with the granted spells, your Conscious Mind does a lot to define your role within your party. Crossblooded Evolution for Flame Strike overcome fire immunity and penetrate resistances. What follows is every announced Pathfinder 2e product and its release date. Destruction If used to slay a herald of Sister Cinder while on the Shadow Plane , the Primordial Flame is destroyed. Here's a quick and dirty copy and paste You'll notice some changes to the pathfinder system with this update. 5 bonus damage on hit, base Barbarian's Rage is +2 dmg, and Dragon Instinct raises it to +4. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady. " The Spellstrike rules are much more comprehensive. 80 Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. Ok, but that isn't as broken as you think. Official PF2 Rules. For the duration of flaming fusillade, produce flame's casting time is reduced from 2 actions to 1. Luckily 2e has hardness values you can follow. Fire safety perimeter line delineating the hazard area both from the audience and from combustibles; 4. 274 4. That said one of my players is playing one in my current campaign and is having a blast. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. . Perfect vision is setup to correctly do PF2e rules. Stats: STR16, DEX12, CON12, INT8, WIS14, CHA16. You can’t simply pick a wizard and start blasting Produce Flame without feeling weak in comparison to the fighter. That Strike can be the Strike used by Swipe. Divine Sorcerers are admittedly in a bit of a rough spot. Wildfire Storm [one-action] ( divine, fire) The peri spreads their wings and spins, forming a whirlwind of flame that deals. Produce Flame; Wind Slap, Electric Whip, Earth Blast, and so on. Damage/Effect. A produce flame cantrip at that level is heightened to 6th level and does 6d4 + mod damage and an additional 6d4 persistent damage in a crit, for 19 (Cha could easily be 18 by level 12) average damage on a hit and 38 average damage + 15(!!!) persistent for damage on a crit. Something to remember for PF2e: because the math is tighter, a single +1 either way can have a real impact. Make a spell attack. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). That’s fine, but it’s not especially impactful. You can't cast Cure Wounds and Produce Flame at the same time because they both take normal actions and in most cases you only get one of those per turn. You can use that effect to make attacks but that don't make it a touch spell, it make an effect that deliver damage with a touch attack, either ranged or melee. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. That said one of my players is playing one in my current campaign and is having a blast. It doesn't need oxygen, react to water, or generate heat. But the benefit is good. Consider though that most rp uses of the produce flame spell are fine (as in light the campfire or a torch). Protect Companion H: Shield your eidolon or minion from harm. Read the Air: Pick up societal cues. You can also potentially pick up the apply poison Feat, though it is level 4. 464 4. The flame remains there for the duration and harms neither you nor your equipment. An Add-on Module for Foundry Virtual Tabletop. Produce Flame wrote: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. legendcallerl •. Puff of Poison H: Exhale toxins to poison a foe. This is a +1 flaming burst longsword. Damage. If you Cast a Spell with the fire trait while you have fewer than three wisps, a new wisp appears. If you succeed, they have. Source Core Rulebook pg. 2. Her attack spells are Ray of Frost and Shocking Grasp. Heightened (+1) The damage increases by 1d4. You aren't comparing actions used. Ray of Frost H: Damage a creature with cold. Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. By RAW, the same can be said for Produce Flame and Ray of Frost (Acid Splash is notably different). Now is breath weapon considered an Attack or is this only for things that hit your AC (in general does shield Block reduce damage received. . Produce flame isn't a touch spell, it is a spell that produce an effect. Fiery Body interactions Oscillating Wave. because fire resistance and immunity is the most common type. If the creature isn’t a valid target for the spell, the. Having a reliable ranged attack is important. I’m building a character who is an elemental sorcerer (earth) but flavored to be an earth bending style monk. The Flaming Star rules give an effect dependent on attachment to the weapon or armour (not relevant here), and notes that " Activate Cast a Spell; Effect You cast produce flame . That said,. You cast produce flame as part of casting flaming fusillade. •. chum-guzzling-shark • 2 mo. Root Reading: Learn about an area using. It also has the Attack trait which means it uses MAP. Longsword. EA gets multiple enemies, darts gets ranged single enemy, ignition gets melee or targeting fire weakness. If your Devise a Strategem roll is bad then you. Basically, in PF2e, the enemies will hit often and hard, but your character will be able to withstand this (more so with levels) and won't instantly die (specially at higher levels,). These unarmed strikes, as listed in the feat, count as being in the Brawling group. Success The target takes normal damage. Languages Common, Infernal. Secrets of Magic: Spellhearts are pretty sweet. This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. 1 Price 425 gp Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. Example: cast a produce flame spell at a barrel of explosives. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Fire – Fire Ray: This is Produce Flame with double the damage dice. Your produce flame also gains the following amp. There's no Activate action on a torch, you need to have some way to set it on fire. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. I'm a bit confused by the amped cantrips on The Oscillating Wave. You can use that effect to make attacks but that don't make it a touch spell, it make an effect that deliver damage with a touch attack, either ranged or melee. One action blast into flying flame Wood+water is a great healer between fresh produce, oceans balm, timber sentinel and medicine skill. When using amped produce. What I've. The creature you hit is flat-footed to that ally on the next attack the. Price 6,500 gp. All Cantrips automatically heighten to the highest spell level you can cast. So we move from previous — produce flame kinda sucked, electric arc was just better, to having three choices each with their own niche. BBB. Source Core Rulebook pg. 5 average) damage plus MOD, and on a crit it deals double damage (45 average) plus 9d4 persistent damage. Pathfinder. One and only one wisp will hit a target when you successfully Strike them while the spell is active. Damage/Effect. In fact Devise a Strategem against either of the targets of Swipe would require you to use it in a Swipe that included that target. Hope you like idea. Rules Discussion. On subsequent rounds, you can Sustain this Spell, leaving the sphere in its square or rolling. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a summon animal or summon plants and fungi spell of the same level. The power of your mystery enables you to cast more than just revelation spells. So things that generally affect melee or ranged strikes (so far) don't effect spell attacks. Seventy percent of the electricity needed to run the plant is expected to come from wind power. I would choose Strix over Elf for ancestry, that way you can still be a tall humanoid with long pointed ears, but youll have wings (and flight, either eventually at lvl 13 or starting at lvl 1 with GM permission. I’ve also included a chart to +1 Needle Darts, that’s the variant if casters will receive a similar item that kinetic now has +1 to spell attack rolls at 3 and +2 at lvl 11. Class: Cleric Warpriest for Harmfull hands and Channel Smite. Wizarding 101. Produce Flame is primarily carried by its large amount of persistent damage on critical hit. Rampaging Form LO:AG: Once per day, turn into a flying, flaming, fox-like canine. PF2e is a game about cooperation and parties that cooperate will be stronger than a bunch of munchkins running around by themselves trying to maximize their turn alone. For example, the Ignition spell is a new fire cantrip but because the mechanics of that cantrip are different than Produce Flame and the Psychic class interacts with the mechanics of produce flame directly, both spells have been kept in the system. 0. Produce Flame. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. While not necessarily evil, some grow to enormous sizes and have insatiable appetites. Shillelagh can be really good at lv 1, especially if you have access to Enlarge person from the goliath druid or growth domain. For instance, a flame oracle deals damage to everybody around them, and are hard to hit. They made Needle Darts! Needle Darts does 3d4 damage (average 7. The same would be true of Produce Flame as though it has the attack trait - it does not do any physical damage and only deals energy damage. Even with a torch, you don't get a blazing inferno 6 seconds after tossing it on flammable wood, so why should a cantrip achieve the same from a distanceGoblin it's 3-9 bonus damage per turn on first level. Yeah a campfire has tinder and fuel all arranged in a way to catch fire and burn ideally, it makes sense you could light one with a fire cantrip that wouldn't work on like, a wooden house. The common PF2 community consensus is that 5e casters are overpowered compared to martials. Shining Ammunition, pg 560, is a Lvl 1 item that costs 3gp. If you are coming from 5e or PF1 where casters are the only classes that matter, then yes, your caster is going to be underwhelming. A great utility spell, Produce Flame does exactly what it says. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). 0. In one of the examples, it uses Produce Flame, a spell with a target of "1 creature", to attack a barrel, something not allowed by the rules: Require a directed attack against an object, then allow foes to attempt saving throws against the object’s effect at a DC you choose.